Medal of honor pc airborne
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Even the shouts and screams of allies and Nazis, if a little repetitive, are well done.įull marks to EA, then, on concept and presentation. I haven’t been so unnerved by the scream of bullets and the constant thunder of gunfire and explosions since I first played Call of Duty 3. The soundtrack is a stunning piece of work, combining the classic MoH themes with some great, orchestral bombast for the action high-points, and the 5.1 sound effects are just superb. The lush, Unreal 3 engine graphics, superb atmospheric effects and moody lighting would put Airborne only just behind Gears of War and Bioshock in any Xbox 360 FPS beauty contest, and the added clarity and resolution available on the PC makes it a contender on that platform too. In fact, ‘cinematic’ is very much the word here. You rarely get the ‘I’m being driven down a funnel’ feeling you have in more orchestrated games like Call of Duty 2, but you still get your big, cinematic set-piece moments.
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Maybe the Nazis counter-attack, or maybe your squad finds itself surrounded by snipers, but either way it means the game hits a nice balance between open gameplay and structured, narrative-driven action. Once the initial objectives are over, additional missions will appear. Enemies will spot your outflanking manoeuvres and move aggressively to stop you in your tracks. Your allies will actually exclaim when you’re hit, or ask you for covering fire. At times it feels a little like The Truman Show, with everyone lining up for the star to arrive, but it does give you an impression that you’re part of a unit, fighting in a fiercely contested battle.
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The Nazis have obvious start positions, but they too react in sensible, concerted and even occasionally unpredictable patterns in the attempt to mow you and your comrades down. The initial objectives can be tackled in roughly any order, and as you work your way forwards other allied soldiers will arrive – sometimes parachuting in – to give you assistance. Each level essentially works like a wheel, with players landing near the central hub and working their way out to objectives near the edge. in that you’re never quite convinced that you’re entering a living breathing world, but it works. OK, so it’s not quite like S.T.A.L.K.E.R. The result is an experiment in emergent gameplay, and it’s one of the most successful anyone has yet constructed. After all, if the player can appear anywhere on the map, then a) the map has to be big enough to make this worthwhile b) the map has to be organised so that the player has more than one objective and getting to it will be a challenge and c) both enemy and allied forces need to be able to navigate the map and respond intelligently to the player’s activities. The parachute is, in some ways, the organising principle of the game. When I first heard about Airborne’s big feature – the fact that, instead of spawning at one end of the map, you throw yourself out of an airplane and parachute down into the fray – I thought it had gimmick written all over it. It actually makes WWII seem exciting once again. And the reason why – close your eyes EA haters – is that it’s brave, innovative and genuinely different. It’s right up there with the mighty Call of Duty 2 as my favourite WWII game of all time. The fact is that, while it still has its flaws, it is utterly fantastic. So, trust me, if I say Airborne comes as a pleasant surprise, that’s actually something of an understatement. Wasn’t it time to put this old dog to sleep, once and for all?
#Medal of honor pc airborne series#
After all, isn’t this the franchise that introduced the realistic World War II shooter, then milked it to the point of extinction? Hasn’t even Call of Duty seen reason to leave those damn Nazis alone? My personal feeling is that the last couple of console MoHs weren’t nearly as rotten as some would make out, but even I’d have to admit that the series had lost its way. Frankly, in a four-month period when we also see Bioshock, Halo 3, Haze, Call of Duty 4 and Crysis, I was looking forward to seeing this game in the same way that you might look forward to dinner with distant relatives when you could be in the pub with friends: there’s a small chance that you might enjoy it, but the chances of boredom were riding rather high.